class eg.Bunch(**kwargs)[source]

Universal collection of a bunch of named stuff.

Often we want to just collect a bunch of stuff together, naming each item of the bunch. A dictionary is OK for that; however, when names are constants and to be used just like variables, the dictionary-access syntax (“if bunch[‘squared’] > threshold”, etc) is not maximally clear. It takes very little effort to build a little class, as in this ‘Bunch’, that will both ease the initialisation task and provide elegant attribute-access syntax (“if bunch.squared > threshold”, etc).

Usage is simple:

point = eg.Bunch(x=100, y=200)

# and of course you can read/write the named
# attributes you just created, add others, del
# some of them, etc, etc:
point.squared = point.x * point.y
if point.squared > threshold:
    point.isok = True